PhotoGraphed by Daniel Mendoza
Background
B.S. in Arts and Entertainment
Technologies, The University of Texas
at Austin
2021-present
UT College of Fine Arts
UT Art Lab Monitor, 2021-Present
TA for AET311 - Media and Motion,
Fall 2024
UT Computer Science Creative Team
Print Production Assistant, 2022-2024
Graphic Designer, Summer 2024
UT Fine Arts Council
Public Relations Director, 2022-2024
Advocacy Officer, 2024-Present
Expertise
- Branding & Visual
Communication - Digital & Traditional Illustration
- Animation and Motion Graphics
- Creative Project Management
- Content Visualization &
Execution - Photography & Media
Management
Hard Skills
- Adobe Creative Cloud
- Procreate, Procreate Dreams
- Unreal Engine
- Maya, Blender
- Coding in Python, HTML, Java Script
Bio
I AM A PRACTICING ARTIST,
DESIGNER, AND STUDENT
Originally from Salvador, Bahia, Brazil, I am currently a
senior at the University of Texas at Austin, pursuing a
Bachelor of Science in Arts and Entertainment
Technologies within the College of Fine Arts. My
academic background includes Studio Art and Painting,
and I am actively engaged in digital arts and computer-
aided design. I am aspiring to build a career in Creative
Direction and Design, with particular interests in Brand
Development and Fashion.
Now based in Austin, TX, I am deeply passionate about
collaborating with artists in the area and actively
participate in various Fashion and Art groups, both
within and beyond the academic community.

My academic background
includes training in Painting and
Studio Art, with a focus on
watercolor and gouache as
primary mediums.
As I transitioned my skills to
computer-aided arts, the
principles and techniques from
my painting experience have
significantly influenced and
enriched my work. My studio
training has deepened my
understanding of color theory,
composition, and the conceptual
aspects of my projects, which I
consider essential to my creative
process.
Technical
Skills
ROTOSCOPE | PROCREATE DREAMS | HAND-DRAWN ANIMATION
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